VENICE VR Expanded Launches Today

Venice VR at the 2020 Venice International Film Festival begins its 5th edition

VENICE VR Expanded Launches Today
‘Smagen Af Sult (A Taste Of Hunger)’ from directors Christoffer Boe & David Adler

Today marks the beginning of Venice VR Expanded, the ​5th edition​ of Venice VR at the 77th Venice International Film Festival.

Programmed by co-curators ​Liz Rosenthal​ and ​Michel Reilhac the event runs from September 2nd– through the 12th and for the first time the program is available online via a “dedicated platform created by VRrOOm, with the support of HTC Viveport, Facebook’s Oculus, and VRChat, and at ​16 satellite locations​, spread between 3 different continents and 13 different countries.”

44 works are being exhibited, with 31 in competition, and the names attached to some read like a Who’s Who of Hollywood with Kate Winslet, Jennifer Hudson, Glenn Close and Daisy Ridley lending their voice talents to the world premiere of ​Baba Yaga, and Jon Favreau’s Gnomes and Goblins making a bow.

NoPro readers may be especially interested in the performance-centered projects Finding Pandora X​, ​The Metamovie Presents: Alien Rescue​,​ ​and La Comédie Virtuelle.

There are two badge types — a free pass and an accreditation that costs 100 Euros — which can be used to access the festival remotely and multiple satellite locations.

The key elements for remote viewing is the Exhibition Hall in VR Chat — which is accessible to all platforms where VR Chat is available, including the Oculus Quest, and the selection of content on Viveport which can be used by PC VR users.


Fact Sheet Provided By Venice VR Expanded

FREE ACCESS​ ​(for viewers over 14 years of age):

  • Access to 23 competing projects
  • Access to the “Best Of” Section
  • Access to the Biennale College Cinema VR section (4 projects)
  • FREE ACCESS REGISTRATION FORM

ACCESS WITH VR ACCREDITATION

  • COST: 100 Euros
  • Access to all projects, access to 6 projects in competition, 3 performance projects, panels and conversations, opening and closing events.
  • VR ACCREDITATION FORM

WHERE TO SEE PROJECTS ONLINE

The Venice VR Expanded platform on VRChat will present an Exhibition Hall with selected projects and instructions for viewing them. Experiences will be available as follows:

  • 3 DOF projects (9) | Free access to VR Chat, Viveport and Oculus TV
  • 6 DOF projects (26) | Free access to Viveport (25) and VRChat (1)
  • 6 DOF projects (6) | Oculus VR Accredited Access
  • Pre — Order Projects (4) | Access to VR accredited (3 projects) and Free access
  • (1 project) on dedicated platforms

SATELLITE LOCATIONS

These spaces form the Venice VR Expanded network with the support of HTC Viveport, Facebook’s Oculus, VR Chat and VRrOOm:

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Asia

China Academy of Art — Sandbox Immersive Festival, Hangzhou
HTC Corporation — VIVE ORIGINALS, Taiwan

Europe

Comédie de Genève, Geneva
Design Center Flacon, Moscow
Espace Centquatre-PARIS — Diversion cinemas, Paris
ESPRONCEDA — Institute of Art & Culture, Barcelona
INVR. SPACE, in partnership with and supported by VRBB Medienbord, Berlin Foundation of Venice — M9 — Museo del ‘900, Venice Mestre
Open Laboratory of Modena, a former Central AEM, Modena
Open Laboratory of Piacenza, a former Carmelite church, Piacenza
Nikolaj Kunsthal, Copenhagen
Eye Filmmuseum, Amsterdam
Koç University KARMA Lab in partnership with Soho House Istanbul, Istanbul








North America

PHI Center, Montreal
Portland Art Museum & Northwest Film Center, Portland


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