Skydance’s Behemoth w/Shawn Kittelsen

The SVP Creative at Skydance Interactive joins us to talk about the new game

Skydance’s Behemoth w/Shawn Kittelsen
Promotional image for ‘Skydance’s Behemoth’ (Courtesy Skydance Interactive)

This week Shawn Kittelsen SVP, Creative at Skydance Interactive, the creators of the just-released Skydance’s Behemoth (available now on PSVR2, Steam VR, and Meta Quest) joins us to talk about the game which puts players into the role of Wren, a lone hunter who sets off for the Forsaken Lands to lift a terrible curse. The only way to do so is by saying the towering gods known as Behemoths.

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In this talk we get into storytelling in VR, the way dynamic, spatial games systems lead players to embody characters, and a whole lot more. It’s another very fun conversation about VR at the precise moment when the medium is hitting a stride on narrative focused experiences that rival the best traditional video games can offer.

SHOW NOTES


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