CALL SHEET 4/23/21

Opportunity knocks

CALL SHEET 4/23/21
Photo by Jacob Culp on Unsplash

Welcome to the weekly CALL SHEET, a roundup of gigs, grants, deadlines, and other professional opportunities in the realms of physical and digital immersive.

If you have an opportunity, email us at callsheet@noproscenium.com. Note: while we are happy to receive the full text of a job listing, we only publish summaries with links to the full job listings. To be considered your listing must be published somewhere else online. Calls for festival entries, however, are eligible for being published on our newswire. Use the callsheet email, above. (Educational workshops should follow the process for event listings at Everything Immersive.)

Check out previous editions for more listings: 4/16/21; 4/7/21


JOBS (Non-Production)

Los Angeles

Producer — AR Game
Niantic
Term: Full Time
Compensation & Benefits: Not Disclosed

Job Listing

Are you ready to help create a game that brings positive impact to the world through the power of mobile and location technologies? Niantic is seeking a Producer to help product development on a game in our LA studio. You will work with our team of engineers, artists & designers to deliver planet-scale AR experiences and work to extend Niantic’s client platform to the next generation of AR and wearable devices. This is a phenomenal role for someone who has good production experience in mobile development and a strong real passion for crafting the future of the world’s leading AR platform.


COMMISSIONS

United Kingdom

Writing Commission: Room 21
Swamp Motel
Open To: UK residents age 18 and over
Commission Fee: £2,000 advance, £2,000 if moved to production, royalty
Deadline: May 14, 2021

Opportunity Link




Off the back of a very difficult year for live theatre, Swamp Motel are looking to support creative talent in the theatre and entertainment industries through our new commission programme, Room 21.

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We’re looking for an original script or creative idea to adapt and produce into a live theatrical experience for the internet. We want to be your producer!

Think of Room 21 as a virtual room in the Swamp Motel, one that we’re offering to you as a writer’s residency. This is your chance to develop your original script or idea into a multi-platform narrative that can be told through an online, audience-led experience, with support from the Swamp Motel team.

We hope that this commission programme will attract people who have been affected by the government’s closure of the live theatre and entertainment industries due to COVID-19. Your submission could be an existing script or idea that was meant for the stage, the screen, or print. Or it could be something new for this programme.


SUBMISSION DEADLINES

Budapest, Hungary/Online

Zip-Scene Conference on Immersive Storytelling
Call For Presentations


Moholy-Nagy University of Art and Design
Event: Sep. 30 — Oct. 2, 2021
Submission Deadline: May 15, 2021
Registration Fee: EUR 65, in-person; Online — TBA


Information Link

Interactive Speculative Narratives — the Speculative Forms of Storytelling and Immersion online, mixed reality mediums, performing arts — during and after COVID-19

Nicholas Taleb considers the pandemic a “white swan event” — something that has been predicted (e.g. that major pandemics will happen), but whose exact form is unforeseeable and that results in major changes (In contrast he takes ‘black swan events’ as equally influential, but unpredictable). The COVID 19 pandemic is such a ‘white swan event’ and one of its consequences is that it made online interactive digital storytelling productions more prevalent, especially, since it was the only form of expression and dialogue with the audience for many creators.

The lockdown period stopped all events that required physical presence pushing artists to use the available tools of digital communication in novel and exciting ways, but also motivating the development of new tools to allow various types of virtual interactions. Examples for the former include the use of the Together Mode in MS Teams to create playful forms of interaction, examples of the latter are e.g. Online Syndicate Platform that was adapted by the company Fast Familiar.

For this year’s conference, we are asking what these changes mean for creators and scholars of interactive digital narratives:

Are there limits to the adaptation of existing stories from physical environments to online experiences?

Do online platforms force a reduction of narrative meaning and are they thus a challenge to complex representations?


Discover the latest immersive events, festivals, workshops, and more at our new site EVERYTHING IMMERSIVE, new home of NoPro’s show listings.

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